Shin Kong Banking App

Shin Kong Banking App

Shin Kong Banking App

Make investing less intimidating for beginners to increase user retention

Make investing less intimidating for beginners to increase user retention

Make investing less intimidating for beginners to increase user retention

Contribution

I collaborated closely with my teammate to create all the UX design system. I prototyped and iterated on the main user flow and investment interface based on feedback from users and internal banking meetings.

Status

Delivered an interactive high-fidelity prototypes as well as a documented design framework for bank to implement in their UI.

Timeline

4 months

Team

1 Design Lead
2 UX Designers (me)
Banking Department

Skills

UX Design

Iterative Design

Usability Testing

Presentation Design

Problem

Beginners are facing information overload causing low retention

User Pain Point

Through 5 rounds of usability testings, we identified two main problems: Crowded information and lacked personalization.

Business Pain Point

Looking at Shin Kong bank's Firebase data, we saw a low retention rate and a high support needs.

Solution

Match users' mental models, making info more digestible

Clear hierarchy

Progressive Information Disclosure

Visualizing information

Make information scannable

Research Findings

Product-to-Action IA structure increase beginner navigation

Baseline usability test

Lack of structure and understandability

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Letting 5 participants trying the most problematic, and widely used sub-features in the app. We saw the difficulty of finding information leads to user drop.

Baseline usability test

Lack of structure and understandability

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Letting 5 participants trying the most problematic, and widely used sub-features in the app. We saw the difficulty of finding information leads to user drop.

Baseline usability test

Lack of structure and understandability

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Letting 5 participants trying the most problematic, and widely used sub-features in the app. We saw the difficulty of finding information leads to user drop.

Competitive Analysis

Prioritizing essential features to reduce cognitive overload

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Competitive Analysis

Prioritizing essential features to reduce cognitive overload

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Competitive Analysis

Prioritizing essential features to reduce cognitive overload

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Card Sorting

Organize features by products helps user navigate

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Card Sorting

Organize features by products helps user navigate

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Card Sorting

Organize features by products helps user navigate

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

From wireframe to design system

Non-designers struggled to visualize the final product

Transforming low-fi wireframes into visualizable designs for clearer client communication and streamlined design workflow.

Iterations

Adapting to legacy systems and removing risks

Modernizing within legacy system

Example here: Engineer can't merge same and different house's products.

Before

Users can’t differentiate 2 similar features by name

Process

Add explanation popup but users tend to close it w/o reading

After

Combined 2 buttons into 1 and add a popup with plain language to divide 2 feature

Removing transaction risk

Example here: Implemented positive friction to enhance user safety and satisfaction.

Before

Merging terms and confirmation pages led to rushed decisions and unnoticed transaction completions.

After

Split terms into a separate page, added a progress bar, and renamed the final button to "Confirm Transfer" - these changes helped users slow down and think.

Design solution

Making Every Trade Effortless

Impact

Increase System Usability Score (SUS) for 15 points

What I learned

Communication is the key

Balance experience with necessary tradeoffs

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

I've learned to engage with technical teams at the design's early stages. I'll use Information Architecture (IA) to communicate concepts before diving into detailed design, potentially avoiding undoable work. This approach should help me better anticipate and plan for challenges, saving time and resources.

Enhance communication efficiency with stakeholders

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Adapt UX processes to real-world

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Balance experience with necessary tradeoffs

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

I've learned to engage with technical teams at the design's early stages. I'll use Information Architecture (IA) to communicate concepts before diving into detailed design, potentially avoiding undoable work. This approach should help me better anticipate and plan for challenges, saving time and resources.

Enhance communication efficiency with stakeholders

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Adapt UX processes to real-world

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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